This is the complete list of members for RenderObject, including all inherited members.
| canDraw(const GameState &state)=0 | RenderObject | pure virtual |
| destroy() | RenderObject | |
| draw(SDL_Renderer *pRenderer)=0 | RenderObject | pure virtual |
| getPositionZ() | RenderObject | |
| isDestroyed() | RenderObject | |
| m_bDestroyed | RenderObject | protected |
| m_nPositionZ | RenderObject | private |
| modify(const GameState &state, IRenderWindow *pRenderWindow) | RenderObject | virtual |
| randomNoise() | RenderObject | |
| RenderObject(int nPositionZ) | RenderObject | |
| ~RenderObject() | RenderObject | virtual |
1.8.17