This is the complete list of members for RenderObject, including all inherited members.
canDraw(const GameState &state)=0 | RenderObject | pure virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *pRenderer)=0 | RenderObject | pure virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_nPositionZ | RenderObject | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) | RenderObject | virtual |
randomNoise() | RenderObject | |
RenderObject(int nPositionZ) | RenderObject | |
~RenderObject() | RenderObject | virtual |