This is the complete list of members for RenderLine, including all inherited members.
| canDraw(const GameState &state) override | RenderLine | virtual |
| destroy() | RenderObject | |
| draw(SDL_Renderer *renderer) override | RenderLine | virtual |
| getAbsoluteCoord1() | RenderLine | |
| getAbsoluteCoord2() | RenderLine | |
| getCoord1() | RenderLine | |
| getCoord2() | RenderLine | |
| getPositionZ() | RenderObject | |
| isDestroyed() | RenderObject | |
| m_bDestroyed | RenderObject | protected |
| m_color | RenderLine | private |
| m_coord1 | RenderLine | private |
| m_coord2 | RenderLine | private |
| m_nPositionZ | RenderObject | private |
| m_startCoord1 | RenderLine | private |
| m_startCoord2 | RenderLine | private |
| modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderLine | virtual |
| randomNoise() | RenderObject | |
| RenderLine(const CoordXY &p1, const CoordXY &p2, const RenderColor &color, int nPositionZ=0) | RenderLine | |
| RenderObject(int nPositionZ) | RenderObject | |
| updateAbsoluteCoords(const CoordXY &p1, const CoordXY &p2) | RenderLine | |
| ~RenderObject() | RenderObject | virtual |
1.8.17