This is the complete list of members for RenderLine, including all inherited members.
canDraw(const GameState &state) override | RenderLine | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderLine | virtual |
getAbsoluteCoord1() | RenderLine | |
getAbsoluteCoord2() | RenderLine | |
getCoord1() | RenderLine | |
getCoord2() | RenderLine | |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_color | RenderLine | private |
m_coord1 | RenderLine | private |
m_coord2 | RenderLine | private |
m_nPositionZ | RenderObject | private |
m_startCoord1 | RenderLine | private |
m_startCoord2 | RenderLine | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderLine | virtual |
randomNoise() | RenderObject | |
RenderLine(const CoordXY &p1, const CoordXY &p2, const RenderColor &color, int nPositionZ=0) | RenderLine | |
RenderObject(int nPositionZ) | RenderObject | |
updateAbsoluteCoords(const CoordXY &p1, const CoordXY &p2) | RenderLine | |
~RenderObject() | RenderObject | virtual |