YourCityInvadedByAliens
Documentation for code of the game
RenderBuilding2 Member List

This is the complete list of members for RenderBuilding2, including all inherited members.

canDraw(const GameState &state) overrideRenderBuilding2virtual
containsPoint(const std::vector< CoordXY > &vPoints, const CoordXY &p)RenderBuilding2private
destroy()RenderObject
draw(SDL_Renderer *renderer) overrideRenderBuilding2virtual
getMaxPoint()RenderBuilding2
getMinPoint()RenderBuilding2
getPositionZ()RenderObject
isDestroyed()RenderObject
m_bDestroyedRenderObjectprotected
m_currentFrameRenderBuilding2private
m_maxPosRenderBuilding2private
m_minPosRenderBuilding2private
m_nPositionZRenderObjectprivate
m_pBuildingRenderBuilding2private
m_pTextureRenderBuilding2private
m_vBorderLinesRenderBuilding2private
m_vFillPointsRenderBuilding2private
m_vFillPointsAbsoluteRenderBuilding2private
m_vLinesRenderBuilding2private
modify(const GameState &state, IRenderWindow *pRenderWindow) overrideRenderBuilding2virtual
randomNoise()RenderObject
RenderBuilding2(GameBuilding *pBuilding, SDL_Texture *pTexture)RenderBuilding2
RenderObject(int nPositionZ)RenderObject
~RenderObject()RenderObjectvirtual